Stats Definitions

Basketball Rules

To be of value,  statistics must be accurate. Read: Basketball Statistics

  • 2Pt – the number of 2 point shots made
  • 2PtA – the number of 2 point shot attempts
  • 2Pt% – the percentage of 2 point shots made, 2Pt% = (2Pt / 2PtA) x 100
  • 3Pt – the number of 3 point shots made
  • 3PtA – the number of 3 point shot attempts
  • 3Pt% – the percentage of 3 point shots made, 3Pt% = (3Pt / 3PtA) x 100
  • FG – the total number of field goals made, FG = 2Pt + 3Pt
  • FGA – the total number of field goals attempted, FGA = 2PtA + 3PtA
  • FG% – the percentage of 3 point shot made, FG% = (FG / FGA) x 100
  • EFG% – the Effective Field Goal percentage gives more credit to made 3 point field goals since they yield 1.5 times the scoring of a 2 point field goal, EFG% = (2Pt + 1.5 x 3Pt) / FGA
  • FT – the number of free throws made
  • FTA – the number of free throw attempts
  • FT% – the percentage of free throws made, FT% = (FT / FTA) x 100
  • Pts – the total number of points scored by field goals and free throws, Pts = 2 x 2Pt + 3 x 3Pt + FT
  • Layup – the number of layups made. This is determined by tapping one of the layup buttons on the Track Stats screen after a 2 point basket has been made.
  • LayupA – the number of layups attempted. This is determined by tapping one of the layup buttons on the Track Stats screen after a 2 point basket has been missed.
  • Layup% – the percentage of layups made, Layup% = (Layup / LayupA) x 100
  • Paint Pt – the number of points scored in the free throw lane (the paint)
  • PaintA – the number of shot attempts taken from within the free throw lane (the paint)
  • TO Pts – the number of points scored immediately after a turnover. This is determined by the user first selecting a turnover. Then if the next statistical event is a made basket of any type by the opposing team turnover points are recorded.
  • OReb – the number of offensive rebounds
  • DReb – the number of defensive rebounds
  • Reb – the total number of rebounds, Total Reb = Off Reb + Def Reb
  • Ast – the number of assists
  • TO – the number of turnovers
  • Force TO – the number of turnovers that are forced by the defensive player or team
  • Dflc – the number of deflections by a defensive player or team
  • Dflc Vic – the number of times that an offensive player or team has a pass deflected. You must turn on Ask for Deflection Victim in Team Game Rules under Setup to track this statistic.
  • Stl – the number of steals by a defensive player or team
  • Blk – the number of blocks by a defensive player or team
  • Blk Vic – the number of times that an offensive player or team has a shot blocked. You must turn on Ask for Block Victim in Team Game Rules under Setup to track this statistic.
  • Chrg – the number of time a defensive player or team takes a charge
  • Recov – the total number of steals, blocks and charges taken by a player or team, Recov = Stl + Blk + Chrg
  • Foul – the number of personal fouls committed
  • Fouled – the number of times a player is fouled. You must turn on Ask for Foul Victim in Team Game Rules under Setup to track this statistic.
  • Force Rush – the number of times a defensive player forces an offensive player to rush his shot
  • Force Jmp – the number of times a defensive player forces a jump ball. This is recorded whenever the Jump Ball button is tapped on the Track Stats screen.
  • Jmp Victim – the number of times an offensive player is forced into a jump ball. You must turn on Ask for Jump Ball Victim in Team Game Rules under Setup to track this statistic.
  • Minutes – the total number of minutes a player is in the game. To track this accurately you must make substitutions at the correct clock time.
  • VPS – the Danny Miles Value Point System is a player ranking system developed by Coach Danny Miles of Oregon Tech, VPS = (Pts + Reb + 2 x Ast + 2 x Recov) / (2 x Field Goals Missed + Free Throws Missed + 2 x Fouls + 2 x TO)
  • +/- – the plus/minus statistic is a measure of the point differential when players are in and out of a game. It is calculated by taking the difference in the score when the player enters the game and subtracting it from the score when the player exits the game. These differences are added up over the entire game to give the score. Thus, it is a measure of the impact a player has on the score of the game when he is in the game without measuring any specific statistic.
  • Effic – a measure of a player’s efficiency, Effic = Pts + Rebs + Ast + Stl + Blk – (TO + FG Misses + FT Misses)
  • Bench Pt – the number of points scored by the non-starters
  • Def Stop – the number of possessions a team prevents the offense from scoring any points, Def Stops = DReb + Opponents TO
  • Pt/Possess – the average number of points scored per possession
  • OReb% – the percentage of available rebounds the offensive team gets, OReb% = OReb / (OReb + Opponents DReb)
  • DReb% – the percentage of available rebounds the defensive team gets, DReb% = DReb / (DReb + Opponents OReb)

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